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In his 1950 paper in Mind titled "Computer Machinery and Intelligence" which introduces the test that now bears his name, Alan Turing starts by describing a game which he calls the "Imitation Game", which is played between three players, a man (A), a woman (B), and an interrogator (C) of either sex: C's goal is to decide which is a man and which is a woman, A's goal is to fool C in trying to pass as a woman, and B's goal is to assist C in making the correct decision. Turing then proceeds to discuss a variation (or possibly, variations) of this game in which A is replaced by a machine.

My question concerns this original game, played between man and woman, without any mention of machines:

Did Turing invent the "imitation game" or was it already around? Secondarily, did he invent the name "imitation game"?

Various pages (such as this one, which describes it as "a Victorian-style competition called the imitation game") suggest that the game predated Turing, but they could be reproducing the same erroneous source and I found little in way of convincing evidence (the release of a motion picture with that name does not, of course, help with the Googling). Google Ngrams suggests that the term only became common after publication of Turing's paper, but that doesn't prove that he invented it, and even if he did, the game might have been known in some other way.

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After quite a bit of searching, I was unable to find any conclusive authoritative source that weighs in specifically on this question. [Though see EDIT below.] However, circumstantial evidence suggests that Turing certainly popularized the term "imitation game" (whether or not he coined it himself). Furthermore, I've found no evidence of a popular parlor game resembling Turing's description, played in the Victorian era or otherwise. That doesn't mean it didn't exist, but what seems clear from publications around the time of Turing's original paper is that if Turing's supposed parlor game existed already, no one seemed to reference it or understand what Turing's reference was to. Hence, if Turing didn't make it up himself for his example, it likely was a rather obscure game, rather than a "popular Victorian game" as is sometimes claimed.

EDIT2: Since my original answer was written several years ago, Bernardo Gonçalves wrote an entire doctoral dissertation in 2020 on the historical context, background, and interpretation of Turing's imitation game. After detailed examination of Turing's life, writings, colleagues, interviews, and other sources in the era 1948-1952, Gonçalves concludes the main inspirations for the "imitation game" were:

  1. The then-current BBC radio version of the game "Twenty Questions," which often featured prominent questions involving gender roles and stereotypes
  2. Neurosurgeon Geoffrey Jefferson's contemporary (1949) philosophical discussions of "imitation" in a prominent public oration about the limitations of machines based on some allusions to Descartes, which Turing disagreed with
  3. Jefferson's contention in that same speech that "sex hormones" were an important distinguishing feature of humans vs. machines (hence Turing's featuring of men and women in his "game")

Gonçalves supports his interpretation with numerous citations of contemporary documents from Turing himself, as well as people around him. It's clear Turing was at least viewing himself as formulating various "imitation tests" (as he called them in 1952) in the years 1948-1952, and the "imitation game" (or, more accurately, game variants) in the 1950 paper were a summary of his thinking in the midst of this time. The importance of the word "imitation" to Turing's thought at the time implies that he likely coined the term "imitation game" as well, rather than basing it on any pre-existing source.

As for inspiration from other games, Gonçalves considers the only source to be "Twenty Questions," obviously a popular game dating back to the 19th century, but without any of the specific dynamics of Turing's "imitation game" aside from an interrogator asking questions to uncover some secret identity. Gonçalves further notes that Turing himself mentioned a "'Twenty Questions' technique" in passing in his original 1950 paper. And a contemporary colleague of Turing's, Wolfe Mays, claimed in 1952 that the source for the "imitation game" was likely Twenty Questions (a fact I already had noted in my previous answer below).

We may perhaps argue about the specific sources Gonçalves draws on (e.g., Jefferson's 1949 oration) and how much they influenced Turing. However, the only obvious inspiration for the "imitation game" uncovered in the most exhaustive study of documentation to date on the historical context for this test is the game Twenty Questions. Not any other more specific Victorian game involving a hidden man and woman imitating each other.

I will leave the remainder of my previous answer below for reference and other sources. However, it seems increasingly likely given the scope of this study that there was no pre-existing game closely resembling the "imitation game," and Turing very likely coined the name himself.


To provide some further details, let's first address the term "imitation game" itself. Aside from the Google Ngrams data in the question that suggests the term's popularity increased significantly after Turing's paper, there are several sources in the years immediately following Turing's paper that imply that the term "Imitation Game" was of Turing's invention. For example, note the wording of Leonard Pinsky in the very first academic reply to Turing's paper "Do Machines Think about Machines Thinking" (1951):

The new formulation [of the question whether machines can think] was based upon what Mr. Turing called the "imitation game".

Follow-up papers similarly refer to the test as "Turing's 'Imitation Game'" (1958) or "Turing's well-known 'Imitation Game'" (1959). Note the quotation marks in each case, likely indicating a novel term, rather than a previously known one. From this (and other contemporary examples) it seems likely that Turing popularized the term "imitation game" and this specific use of the phrase. If the phrase existed earlier, it appears Turing's usage was novel at a minimum, leading to the quotation marks in early citations. As further evidence, I'd note that early references like this that don't specifically credit Turing will still say something like "Turing describes an imitation game" or "a game of sorts." I haven't come upon a single reference that claims there was a specific pre-existing known "imitation game" (i.e., the Imitation Game) that Turing might have been referring to.

As for the possibility of a pre-existing parlor game, I came upon several modern references that are more specific than the BBC link in the question. Perhaps the most intriguing is a 2014 Smithsonian Magazine article claiming:

[Turing] took the idea from a traditional Victorian parlor game, where you try to figure out if the person hidden behind a curtain is a man or a woman, just by asking questions. (The answers to the questions had to be written down, because the voice would be a giveaway.)

That's much more detailed than most descriptions, mentioning the idea of a "curtain" as well as the parameter that "the questions had to be written down" (though from a practical standpoint, it would have been the answers rather than the questions that would have to be written down). This article, like all the other recent ones that assume the existence of the Victorian parlor game, provides no citation or clear reference detail.

Nevertheless, with these details in hand, I skimmed through descriptions of at least a couple hundred different Victorian parlor games in various collections of them published in the 1800s, and I haven't seen anything mentioned that resembles this game. One of the only popular games involving a "curtain" was about casting shadows on the curtain (or sheet) and requiring a person behind the curtain to guess who was making the shadows.

Other recent sources claim that the people had to be taken to a different room, which actually makes more sense, as visual and auditory cues would likely make it much easier to guess who was who simply behind a curtain or sheet in the same room. Nevertheless, while there are many Victorian parlor games involving one or two people leaving the room, they inevitably tend to quickly return -- usually having concocted some sort of scheme or idea that the rest of the group has to guess. After all, the goal of Victorian parlor games was socialization, and a game that banished a few members of the party to another room for a long period of writing responses wouldn't be particularly social.

In any case, having reviewed several popular books that each collected many dozens of common games, I'm ready to say this game -- if it existed in Victorian times -- likely wasn't a well-known or very popular game. (And there was certainly no game known commonly as the "imitation game.")

There's also a lot of circumstantial evidence that these modern assumptions of a "Victorian game" are referencing a myth. Careful writers frequently avoid attributing a specific reference to a pre-existing game. The Smithsonian quotation above is one of the few I've seen in a reputable source that seems to provide any details at all. Others often hedge their bets, like the BBC article quoted in the question, which only claims that the competition was "Victorian-style", not an actual Victorian game. And the BBC lets open the possible implication that Turing himself came up with this "adaptation" of a game he might have himself invented.

That latter implication is also made by several other careful writers. Daniel Dennett says Turing "described a parlor game of sorts, the 'imitation game', to be played by a man, a woman, and a judge (of either gender)." Note the reference to a "parlor game of sorts," which seems to argue against a pre-existing game. Similarly, a 2019 New York Review of Books article describes Turing's scenario as follows:

Turing’s imitation game, as he set it out in 1950, has two stages. In the first, we measure how well humans can distinguish between a woman and a man who is impersonating a woman. Then we see whether humans are better or worse at telling the difference between a woman and a computer imitating a woman.

As Turing described it, three people would take part in the first stage of the game. [Description of the man, woman, and judge scenario follows.] Now, asked Turing, “What will happen when a machine takes the part of A in this game?” In the second stage, the man in the second room is replaced by a computer program.

There's no mention of any pre-existing "parlor game" here, Victorian or otherwise. The article simply assumes there are two "stages" to the game, all apparently attributed to Turing himself. Given how much discussion there has been about gender issues in this game, it's also rather surprising that I haven't been able to find a single such source that connects this back to an actual parlor game. (See, for example, recent articles here and here: the first merely noting that Turing "suggested an 'imitation game,' which plays like 20 Questions for transsexuals" and the second simply calling this game a "scenario." Neither makes any reference to a "parlor" or Victorians.)

Indeed, in this entire 2004 book on the Turing Test, with numerous reprinted historical essays and references to various controversies around it, there's no mention of the "parlor game" interpretation. In fact, the only time the term "parlor game" is even used in the entire book is in Daniel Dennett's essay (referenced above), where it's clear that Dennett doesn't think this is a pre-existing game, just a "parlor game of sorts."

Nevertheless, Turing's original game does resemble other actual Victorian games in some ways. There are plenty of Victorian parlor games involving someone hiding a secret, or requiring someone to guess the identity that another person is trying to portray, or games where people try to deceive others by disguising their identity in some fashion. (Usually the games involve blindfolding the person guessing.) Hence, the BBC could still accurately describe Turing's scenario as a "Victorian-style competition." In fact, even contemporary references around the time of Turing's paper make comparisons to Victorian-era games, such as W. Mays's 1952 article "Can Machines Think?", which describes Turing's scenario like this:

[Turing] substitutes a definition in terms of the machine's capacity to play an imitation game which seems to be a variation of the radio game of Twenty Questions, the part of the witness being taken by a computing machine, the part of the interrogator by a human being.

Twenty Questions was a radio show at the time, but it also had a long history going back to Victorian parlor games. Clearly, even to Turing's contemporaries, his "imitation game" sounded something like a parlor game to them, just not like any precise game they'd ever had heard of (or else they'd reference that actual game, rather than something like Twenty Questions). Nevertheless, despite many recent references to a supposed popular Victorian game (maybe involving a curtain and other details), I couldn't find any evidence of its existence prior to Turing's imaginings. If it previously existed, it clearly wasn't very well-known.


EDIT: I did manage to find a pretty authoritative academic source that appears to weigh in rather conclusively. Mark Bishop, a professor of cognitive computing at the University of London, began an issue of the journal Kybernetes devoted to the Turing Test in 2010 with an introduction called "The Imitation Game" by noting:

Famously, in his 1950 paper ‘Computing Machinery and Intelligence’ , the British mathematician Alan Turing suggested replacing this question ["Can a Machine Think?] - which he found “too meaningless to deserve discussion” - with a simple [behaviourial] test based on an imagined Victorian-esque pastime he entitled the ‘imitation game’.

Bishop minces no words here: the "imitation game" was named by Turing, and it was only an imagined Victorian-esque pastime. Given this claim in a prominent place in an issue of an academic journal devoted to discussion of the Turing Test, I'd guess that Bishop would have been pretty sure of himself before writing these words. Nonetheless, he's not the only academic to say something about this topic, and there are contradictory examples, such as Barry Luokkala (from the Department of Physics at Carnegie-Mellon) who writes in Exploring Science Through Science Fiction (2019, p. 130):

The [Turing] test was based on the Imitation Game, a parlor game popular in the pre-television era.

But Luokkala, like other similar sources, provides no citation or evidence supporting this claim. In the absence of anyone anywhere providing any citation of this supposedly "popular" game, and many academics like Bishop assuming it was of Turing's invention, I'm personally willing to declare the pre-existing "popular Victorian game" to be a myth.

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In addition to the references cited in the answer provided by Athansius, I include the following quote from Erik Larson's, The Myth of Artificial Intelligence, which appears to offer additional details of the rules of the original game which are not present in Turing's formulation.

Turing's proposal was based on a popular entertainment call the "imitation game." In the original game, a man and a woman are hidden from view. A third person, the interrogator, relays questions to them one at a time and, by reading the answers, attempts to determine which is the man and which is the woman. The twist is that the man has to try to deceive the interrogator, while the woman tries to assist him - making replies from either side suspect.

(my emphasis)

Turing's own words in Computing Machinery and Intelligence are:

The new form of the problem can be described in terms of a game which we call the "imitation game."

If Turing was introducing the name, then one would expect him to write "we will call" (or more likely, "we shall call"). Otherwise, why would Turing feel the need to describe the rules of a game which he immediately changes to better suit his purpose.

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    $\begingroup$ "Otherwise, why would Turing feel the need to describe the rules of a game which he immediately changes to better suit his purpose." Because the whole article is about comparing people to machines and asking whether they can "think" in a similar fashion to humans. So he begins by proposing a scenario involving people, but then substitutes one with a machine. Note also that Larson's characterization is not presented as a "twist" by Turing: Turing never acts like he's changing any rules to any pre-existing game. $\endgroup$
    – Athanasius
    Commented May 30 at 7:22
  • $\begingroup$ Also, I'd note that Turing repeatedly elsewhere in that very article uses phrasing like "usually called" to reference pre-existing terms. If he was doing so with a well-known game, he likely would have indicated it similarly, if for nothing else than to differentiate it from the common assumptions about how the game worked. "We will/shall call" could have clarified, but it would not be necessary grammatically to indicate coining a term. It's something to consider, but I've really searched high and low for any citation to anything vaguely Victorian. It simply doesn't seem to exist. $\endgroup$
    – Athanasius
    Commented May 30 at 7:26
  • $\begingroup$ @Athanasius Good and convincing points. $\endgroup$
    – nwr
    Commented May 31 at 20:30

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